Campfires: Synergies for the Future

In line with ACM SIGGRAPH's and Eurographics' commitment to promote the world wide development and application of computer graphics and interactive techniques, the goal of the Campfires is:

  • To bring together leading researchers and developers from a variety of disciplines to exchange state-of-the-art information and explore future directions for computer graphics.

Campfires will be small focused three- or four-day workshops which facilitate detailed discussion between visionaries and users of Graphics.

Topics

Campfire events will provide a venue for participants who do not have an existing conference series. More off-the-wall topics will be considered especially those which bring together researchers and developers from a number of disciplines. If there is sufficient interest it is hoped that these events will lead to the establishment of new small conference series which will continue to address the issues raised.

Details on how you may submit a proposal may be found by following this link.

Events for 2002

  • Production Process of 3D Computer Graphics Applications - Structures, Roles and Tools: While nearly all computer graphics conferences and workshops focus on the underlying algorithms, methodologies, techniques and hardware, we want to focus on the process of how 3D computer graphics applications are actually produced. What does the current production process, for instance, of computer games look like? How are they designed and implemented? What roles are involved? Does the process look the same in all companies?

    The goal of this Campfire is to bring together leading researchers and developers from a variety of disciplines to exchange state-of-the-art information and to foster a discussion between developers and users about a high-level topic: structures, roles and tools for producing 3D computer graphics applications.

  • Visual Learning in Science and Engineering: A campfire is a highly interdisciplinary workshop-style event that brings together leading researchers and developers from a variety of disciplines to exchange information and techniques and to explore future directions in a focused area. For this campfire, up to thirty participants interested in visual learning will gather in beautiful Snowbird, Utah, to explore the use of computer graphics and visual communication techniques to enhance learning in science and engineering.

    The field of visual learning spans a very broad area of education. We are focusing this campfire on visual learning at the college and university level to be able to develop a specific agenda for the future. Although we focus on visual learning in the technical areas, we definitely require the talents of participants from outside those areas, including artists, photographers, and journalists, to explore the links/connections/intersections between the technical areas and their common ground with the arts & humanities.

    The Visual Learning Campfire will be a three-day workshop bringing together researchers and practitioners from the disciplines where images play an important role in communicating ideas and enabling learning. Our goal is to create a white paper on the status of visual learning and the needs for the future, including plans for future college curricula or program development. A report is now available.

Events in 2001

  • Acoustic Rendering for Virtual Environments: Acoustic rendering aims at rendering an audible virtual sound field to a user immersed in a virtual world. With its roots in acoustics, it now has key applications in realistic virtual environment design, acoustic simulation, gaming and entertainment, art, architecture and telecommunications. Combining rendered sound with 3D graphics enhances the sense of presence in the virtual environment. Audio cues through their reverberation properties can provide an enhanced impression of the spatial arrangement of objects within an environment.

  • Perceptually Adaptive Graphics: In recent years the realisation has been growing within the computer graphics community of the advantages to be gained by using knowledge of human perception. This Campfire will bring together researchers from the fields of computer graphics and visualisation, psychology, eye-movement analysis, and other related fields to discuss how such knowledge may be exploited to enhance the realism of computer-generated scenes, animations, and virtual environments.

Events in 2000

  • Interpreting the Past: Bringing together archaeologists and computer scientists to discuss how realistic virtual archaeological site reconstructions can assist/hinder archaeologists in interpreting the past.

Activities

Three or four day flexible program including presented papers, working group discussions addressing fundamental questions, and demonstrations.

Participants

No more than 60, and preferably 40. At most half of these will be researchers and developers of international standing whose participation is by personal invitation. The remaining places will be offered on a first-come-first-served basis to any other interested persons.

Outcomes

An essential part of these events is the distribution of their outcomes to the wider community. Dissemination of information will be in the form of publication of the abstracts and papers, an extended report on the event, possibly in Computer Graphics, and posting of the key outcomes on the Campfires web pages, which will be linked to siggraph.org.

Timing

The events will be held in May of each year.

Venue

The venue will provide an optimal working atmosphere, conducive to maximum interaction between the participants. Requirements

  • Out of town venue away from any distractions, but within pleasant natural surroundings.

  • Closest town is easy to get to by international/national flights. If necessary we can bus participants to and from the venue.

  • Inexpensive all-inclusive accommodation. A very important part of the interaction is that the participants have all their meals together.

  • The venue will have meeting rooms with at least overhead projection facilities.

The venue chosen for the first event is Snowbird, Salt Lake City, Utah:

Financing

The events are self financing with participants paying their own accommodation and travel costs as well as a low registration fee to cover any administration costs (non ACM SIGGRAPH members pay a slightly higher fee).

Follow up

Any conference series which came about due to the success of a Campfire event will be considered under the existing ACM SIGGRAPH and Eurographics small conference programs.

Queries

If you are interesting in organising a Campfire, please contact Alan Chalmers at :

Alan.Chalmers@bris.ac.uk

 

ACM SIGGRAPH ONLINE: http://www.siggraph.org/

ACM Special Interest Group on Computer Graphics

EUROGRAPHICS: http://www.eg.org/