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Workshop
Conference Electronic Schoolhouse Site Index Main
Electronic Schoolhouse: Playground
The 4D Virtual Museum of the City of Bologna, Italy
(Classroom)
(Workshop)
A city time machine that reveals the medieval streets and Renaissance palazzi of 12th Century Bologna, Italy.
Antonella Guidazzoli
CINECA
Interuniversity Supercomputing Center
Via Magnanelli 6/3
Casalecchio di Reno (Bologna) 40033 Italy
guidazzoli@cineca.it
 
A Creative Journey
(Classroom)
A virtual tour of far away galaxies and the artistic process. This CD-ROM has been accepted into the collections of The Museum of Modern Art, New York, and many others.
Victor Raphael
Victor Raphael Productions
328 North Irving Boulevard
Los Angeles, California 90004 USA
v.raphael@worldnet.att.net
 
ColorWeb
Two exploratory sets: the first teaches basic concepts in additive and subtractive color mixing; the second is designed to develop an intuitive feeling for the signal-processing aspects of color perception and has been used by teachers around the world in their existing curricula.
Anne Spalter
Brown University
Department of Computer Science
Box 1910
115 Waterman Street
Providence, Rhode Island 02912 USA
ams@cs.brown.edu
 
Creative Programming: Merging the Artist With the Computer Programmer
(Classroom)
Students' art and interactive projects from Creative Programming, where computer scientists and professional artists learn together in a lab environment.
Mark Ollila
Eva Carling

University of Gävle
Kungsbäckvagen
Gävle SE-80 176 Sweden
molly@hig.se
 
Digital Design Education at UCLA
(Classroom)
Student works from the newly redesigned digital design
curriculum.
Cameron McNall
University of California, Los Angeles
Design Department
1300 Dickson Art Center
Los Angeles, California 90066 USA
cmcnall@ucla.edu
 
Education Delivered Through Storytelling: Using Virtual Reality as an Educational Tool
CAL
Education through storytelling in a collaborative virtual reality environment where students of all ages interact directly with a 28-foot curved virtual reality world.
Charles W. Kesler
East Carolina University
204 Erwin Building
Division of Continuing Studies, Global Campus
Greenville, North Carolina 27858 USA
keslerc@mail.ecu.edu
 
FELIX 3D Display
CAL
Working with scientists, students in Stade, Germany developed a 3D display that is viewable from almost any angle without special glasses.
Knut Langhans
The FELIX 3D Project
Entenstieg 5
Stade 21682 Germany
felix3D@aol.com
 
Figures of Speech
3D animation students created an eight-minute animation that humorously depicts interesting colloquialisms of various origins.
Janice Squire
Cogswell College
1175 Bordeaux Drive
Sunnyvale, California 94089 USA
jsquire@cogswell.edu
 
Hands-On Universe: Teaching Astronomy With Java-Based Image Processing Tools
(Workshop)
How high school students use image processing, visualization, and computer graphics in observational astronomy.
John P. Refling
Lawrence Berkeley National Laboratory
2150 Oxford Street, Suite #21
Berkeley, California 94704 USA
refling@comet.lbl.gov
 
How to Marry an Éclair: Anatomy of an Animated Tale
The Abram Friedman Occupational Center integrates traditional animation and computer animation to provide learning for students who want to concentrate solely on a career in one or the other.
Eric Huelsman
Friedman 3D
1646 South Olive Street
Los Angeles, California 90015 USA
afoc@earthlink.net
 
The Interactive Learning Environment
CAL
(Workshop)
Six networked PCs and a server allowed users to interact and explore in a hands-on, educational environment.
Stephen Detwiler
The Interactive Learning Environment Project
California State University, Chico
1163 East 8th Street
Chico, California 95928 USA
detwiler@ecst.csuchico.edu
 
Minotaur: A Tactile Archaeology Game for Kids
An educational museum game on Greek mythology, for children aged 6-8, designed to stimulate the senses of sight, sound, and touch.
Claudia Chow
Pratt Institute
14A St. James Place
Brooklyn, New York 11205 USA
cchow@pratt.edu
 
Museums and Computer
Games
(Classroom)
An engaging computer game that helps children decipher meaning in objects from around the world.
Carla Roth
Think Jacobson & Roth
1242 South Stanley Avenue
Los Angeles, California 90019 USA
croth@primenet.com
 
People in the Past: The Ancient Puebloan Farmers of Southwest Colorado
With this CD-ROM and its companion 160-page teacher's guide (designed for grades 4-12), users explore the Pueblo, nearby canyons, and the archaeologist's tent.
Theresa Breznau
Living Earth Studios, Inc.
PO Box 317
Bluff, Utah 84512 USA
livearth@lasal.net
 
SIGGRAFFITI Wall: Multi-Input Painting
As they threw beanbags at a wall, attendees saw paintings come to life.
Dave Warner
Mindtel LLC
500 University Place
Syracuse, New York 13210 USA
davew@well.com
 
SP3D and The Lighthouse
(Classroom)
Web sites that breathe life into Shakespeare, philosophy, and the students who study them.
(A ThinkQuest project.)
Clint Andrew Hall
Rockhurst College
1240 SW Crossing Drive
Lee's Summit, Missouri 64081 USA
st076437@vax1.rockhurst.edu
 
Supporting Online Collaborative Communities
(Workshop)
A network-based collaborative environment that supports education, cultural, and nonprofit communities in the greater Chicago area.
Paul Hertz
Northwestern University
The Collaboratory Project
1890 Maple Street, Suite 175
Evanston, Illinois 60201 USA
paul-hertz@nwu.edu
 
ThinkQuest
(Classroom)
An educational initiative committed to advancing learning through computer and networking technology.
Robert Sibley
Advanced Network & Services
Educational Project Manager
200 Business Park Drive
Armonk, New York 10504 USA
sibley@advanced.org
 
Virtual Harlem
(Classroom)
Through fictional texts
in a computer-generated environment, attendees navigated streets, interacted with historical characters, and experienced the sights and sounds of 1920s Harlem.
Bryan Carter
Advanced Technology Center
University of Missouri-Columbia
100 Locust Street Building
Columbia, Missouri 65211 USA
ccbryanc@atc.missouri.edu
 
Virtual Science Laboratory
Junior high and high school students experienced how scientists in a real-world setting analyze various public health-related matters.
Nobuo Masuda
Cyber Entertainment, Inc.
5111 Denny Ave #10
North Hollywood, California 91601 USA
masuda@cyber-net.co.jp
 
Why is the Mona Lisa Smiling?
(Classroom)
(Workshop, Tuesday 3 - 4:30 pm)
How John F. Kennedy High School computer graphics students collaborated with partners in Borlange, Sweden to investigate the centuries-old enigma: "Why is the Mona Lisa Smiling?" (A ThinkQuest project.)
Steve Feld
John F. Kennedy High School
99 Terrace View Avenue
Bronx, New York 10463 USA
sjfeld@erols.com

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