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IMAGIN@.02, International Festival for Digital Images
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Report by Judy Brown and Patrick Saint-Jean
Note: Most images can be clicked on to
see a larger version.
IMAGIN@.02, the international Festival for Digital Images
was held in Monte Carlo, Monaco, February 12-14, 2002. This
was the 20th Imagina Festival, and it was hosted by the
Monte-Carlo Television Festival, under the presidency of
Prince Alexandre de Merode. The festival was not held last
year, after two years shared between Paris and Monaco, and
the support has now moved from the French government (INA,
National Institute of Audiovisual) to that of Monaco.
However, the European Commission (Information Society
technologies IST) and the RIAM (Réseau de l'Innovation
Audiovisuel et Multimédia) of the French ministry of
Research, were in partnership. Although the event was
smaller than it had been previously, the enthusiasm of the
attendees, and the quality of presentations, exhibitions,
and animations was still high.
The Conference Programme included a keynote speaker and two
sessions of speakers each day, two master classes on
lighting, and a round table discussion on the relationship
between schools and international studios. Presentations
were given in French or English with simultaneous
translation. There was a very interesting exhibition, called
the Industry and Innovation Village, with about thirty
exhibits, ranging from university and other research groups
and university animation productions to small start-up
companies and larger established companies.
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There were
demonstrations of products and applications of digital
imaging, a Web3D space for companies who offered advanced 3D
visualization solutions for the Web, and invited research
projects based on the criteria of technological innovation.
Demonstrations included motion capture, digital film
restoration, emergency situation crowd simulation,
reconstruction of cultural sites, force feedback, the
creation of models and panoramas from photographs, and tools
for 3D modeling of virtual cities. Hardware, software,
author tools, 3D Interactive Agents for the Web, and a
PC-networked, cubic immersive room were showcased. Figure 1
shows a demonstration of the Animazoo-Europe exo-skeleton
motion capture system for real-time 3D production, by La
Graine, a French startup company.
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Exhibition booths in this Village also included related
newspapers and magazines, such as SONOVISION, PIXEL, and
Computer Graphics World, as well as the ACM SIGGRAPH booth,
supported by the Professional and Student Chapter of Paris.
Figure 2 shows Patrick Saint-Jean, Chair of the Paris
Chapter in the ACM SIGGRAPH booth.
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There were three keynote speakers. Dr. Leonardo
Chiariglione, Vice President of Multimedia telecom Italia
Lab (Italy), spoke on integrating the pieces of the
multimedia puzzle, the MPEG-21 project. Dr. Marc Pollefeys,
Center for Processing Speech and Images, Katholieke
Universiteit, Leuven (Belgium) presented "From images to
virtual models and vice-versa."
Stan Winston, President of Stan Winston Studios (USA)
stressed that artistry and performance are key, not the type
of technology used. In film-making, you do as much live as
possible, and what you can't do live, you do with animation.
It used to be stop-action animation, and now it is likely to
be computer animation. Robotics and digital tools have grown
together. In the movie, "Terminator," animatronics,
robotics, make-up, puppetry, and animation were all used.
The same methodology is used now as it was for the making of
"King Kong," only the tools are different. What is at the
core of a good film is a good story, with interesting
characters, supported by technology. You choose between live
and digital based on cost. However, if a character is going
to be used in many ways with live actors, animatronics
allows the actors to respond to the character better. With
animatronics, the character can't run, leap, or jump up on
things, but it can interact better with the actors than a
computer generated character can, and 50% of acting is
reacting. When asked how he selects people to work with him,
he said he selects them on the basis of talent and also on
his instinct as to whether these are nice people, rather
than egomaniacs. It is important to collaborate, and if you
think of yourself too much as an artist and not enough as a
person, no one will want to work with you. Stan Winston was
asked about the relationship between the actual human
process of film creation and those of the artist, and he
suggested that an answer given by Christophe Hery (computer
graphics supervisor on Jurassic Park III) was actually
another question: "How many degrees of freedom exist between
the computer graphics artist and the scenario writer?"
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Each of the six general sessions had a focus and an
international mix of four to seven speakers. According to
David Tomatis, Imagina Vice President, they decided to have
fewer speakers for this first conference following the
reorganization, and to have very high-quality speakers.
Figure 3 shows David Tomatis, Imagina Vice President, and
Laurent Puons, Financial and Administrative Director.
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The first session covered the research and challenges of
saving, archiving, and indexing. In speaking about Media
commerce space, the real work entails dealing with metadata,
semantics about the object and event, texture and geometry,
summary and model for annotating information and data,
indexing for automatic analysis, physical descriptors, and
interpreted index.
The second session was on principles, challenges, and
applications of virtual reality and augmented reality.
Speakers in this session explained how their work was done.
Another way to experience the immersive relationship of
virtual reality as introduced in a CAVE® by the University
of Illinois, the Cube SAS realization (BARCO, Z-A, Clarté,)
is run with a network of PCs. A great project of the French
RNTL (Technologies of software national network), PERF-RV,
was also presented. This is a French platform for virtual
reality, engineering and design for the future. This
networked environment is shared between research centers and
industry.
Session three was on intelligent autonomous agents. Stˇphane
Donikian, researcher at IRISA in Rennes, France talked on
believable autonomous actors in real-time applications. They
are working on a programming environment, called OpenMASK,
to model and study human behavior. The example shown was of
a person reading, smoking, and drinking, and the demand on
resources (such as the eyes, hands and mouth) by each of
these activities. There is a subset of the software
available in Open Source, and they are looking for users.
For more information, see
www.irisa.fr/siames/OpenMASK/.
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Norm Badler, Director of the Center for Human Modeling and
Simulation at University of Pennsylvania (USA) discussed
representing and parameterizing agent behaviors. The
philosophy is to build an internal model and to build
mappings from the internal state to the external behavior by
parameterized procedures. This is because, if you rely on
motion capture, it is difficult to generalize to a new
character. Instead you create parameters that work to build
human behavior. One application in virtual reality training
with autonomous agent players requires detailed subtle
behavior. There is a gesture control system, called EMOTE,
that is based on Laban movement analysis. The motion
qualities are important, including those in eye movement and
aggregate (group) behavior. If the agents don't have
consistency across all channels, they don't appear to have a
consistent mental state. Figure 4 shows Norm Badler giving
his presentation.
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The fourth session was on the interactive fiction horizon.
They discussed whether interactive fiction is a meaningful
concept and whether a market can develop around this
concept. Session five was on a new age of video games. What
are the possibilities in design, manufacture, and
consumption patterns? What are the technological, artistic,
and economic prospects? We have ended the era of video games
where the only possibilities were killing and destroying and
where the hero was the killer or a soldier in war. Now the
user or player becomes the hero, and these players can
choose their own personalities and behavior, taking a role
in society, such as painter, artist, architect, town
planner, or policy maker. They make choices, take on
responsibilities, construct, and so on. That's the life:
when you start, you can't stop. But is the pleasure just
play or life?
The final session was on animation and special effects with
a focus on recent productions: "Shrek", "Monster Inc.",
"Kaena", "Vidocq", "Jurassic Park 3," and "Walking with
Beasts." It showed what we can do now with computers, men
and monsters. If some non-completely integrated scenes look
like the productions of Fritz Lang or
George Méliès, early
creators of special effects, they have a realization of
technology, color, and living sensibility.
The nomination and awarding of prizes for the best
animations occurred throughout the festival. There were 486
entries, with 41 nominees and prizes in nine categories. The
categories are: Grand Prix du Jury, Grand Prix Imagina,
Prize for Best Direction, Prize for Best Animation, Prize
for Best Editing, Prize for Best Rendering Prize for Best
Script, prize for Schools and Universities, and Prize for
the Best European Production. There were five nominees in
each category. The first day there was non-stop screening of
the productions entered by European universities, with
screening of the nominated productions in the evening. On
the second day, there was non-stop screening of the
nominated productions, with Sponsors and Special Prizes in
the evening. The final event of the Festival was the Prize
Giving Ceremony. This is an academy-award-type event, with a
showing of a scene from each nominee in a given category, an
announcement of the winner, and a full showing of the
winning piece. The prize for each winner is a teapot trophy.
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In addition to the prizes in each category, there were some
special prizes awarded. The Grand Prix du Jury was given to
two pieces, "Hubert's Brain," by Phil Robinson, Wild Brain
Inc., and "Super Furry Animal; It's not the end of the
world'" by Laurent Nicolas and David Nicolas, Duran-Partizan
Midi Minuit. A special prize was also awarded to "Hessi
James", by Johanne Weiland and Martin Burkert. Although it
had been entered in the schools and universities category,
the judges felt that the quality and artistry could have
made it the winner in several categories. Figure 5 shows
Henry Chapier, a well-known French cinema critic, assisting
the Imagina presenter with the animation winners.
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Next year's Imagina conference will be held February 3-6,
2002. For more information see
www.imagina.mc.
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