Workshop: Teaching Human Facial Modeling
Through Plaster Face Casting
Adam Watkins
University of the Incarnate Word
watkinsw@universe.uiwtx.edu
Abstract
As 3D student skills progress, sooner or later they begin work on accurately
proportioned human models. While caricature design is often very forgiving in
its realization, human designs need to be very close to “right on.” This
presents a tremendous challenge for 3D animation students, many of whom have had
limited anatomy training.
The traditional solution to source material has been to provide photographic
references. The standard front and side shots provide a good starting point for
students to work from but provide no information on appropriate polygon topology
or details such as the curvature of the head between the eye and the temple.
Yet, it is impractical to get a live model to provide 3D reference by sitting
next to the student as he or she models. The difficulty of finding a good 3D
reference for students to work from becomes the challenge.
At the University of the Incarnate Word, we have begun using a traditional
method of face casting. Traditionally, this technique is used to create plaster
masks or molds upon which prosthetics can be constructed. The mold is reusable
and can be constructed from plaster or even lighter cements.
1 The Mold Creation Process
The student must first be prepared by covering her hair with either a skullcap
or other thin plastic covering like a plastic wrap. A thin layer of petroleum
jelly should be applied to eyebrows, eyelashes, and around the edge of face to
ensure easy extraction from the alginate. To protect the clothes, cut a hole in
a plastic bag and place it over the student’s shoulders and another across the
student’s lap.
The technique utilizes an inexpensive and easy to use prosthetic alginate that
is spread over the student’s face. For most individuals, about one-half pound is
sufficient to completely cover the face, bottom of the chin and top of the neck.
Be sure that in the application process you leave the nostrils uncovered.
The alginate sets quickly (within 5 minutes) and then is covered with plaster
bandages to reinforce the form. Upon drying, the alginate and plaster bandages
create a reinforced negative of the student’s face. It is important that the
student does not move, talk, laugh, or smile during the process. Typically it
takes two people to apply the alginate quickly enough to cover the face before
it sets.
Once dry, have the student place her hands on her face and lean forward. Remove
the alginate plaster form from the student’s face by placing the fingers inside
the edge of the mask and working along the edge until the mask falls away from
the student’s face.
Fill a box with loosely crumpled newspaper to create a soft place in which to
place the alginate negative. Center the negative in the box in a way to allows
the most plaster to be placed in the form. Fill the nostril holes with excess
alginate or petroleum jelly to keep plaster from flowing through these holes. If
there are any holes or bubbles that emerged during the process of applying the
alginate, take a moment to fill these imperfections with a new batch of alginate
or petroleum jelly. Remember that holes in alginate mold will result in raised
areas in the plaster form.
The best results are usually achieved by mixing the plaster to a fairly thick
consistency. However, don’t use too much water. Filling this negative with
Plaster of Paris or cement patching materials provides an accurate (to the pore)
duplication of the student’s face. Typically, the drying process is under an
hour.
When the plaster is dry simply remove the plaster and alginate negative from the
plaster leaving the positive face form. Often, there are small imperfections in
the positive form that can be easily worked out or sanded down with an Exacto
knife, razor or sandpaper.
2 The Digital Realization
In class, we use this 3D plaster mask to discuss and draw appropriate polygon or
NURBS topology before starting the digital modeling process. The students are
assigned to begin plotting their polygon or curves placement by drawing directly
on the face. Many digital modeling problems are avoided at this stage by making
sure that the student plans out what parts of the face need the most digital
information. Insightful discussion can take place as the student draws and
erases planned topology on the face. This keeps the frustration level within the
software low.
Upon completion of plotting the topology, the face mold can either be
photographed from the side and front for use as the photo source or the student
can work from the traditional photographs of their own face. However, once the
topology is already worked out on the face, the student’s photographs of these
molds often provide helpful information as the student begins to actually place
curves or polygons. As they model using the photos as background reference, they
can reference their own plaster face sitting on the desk in front of them.
For difficult-to-model areas of the face including the cheeks and the corners of
the face (i.e., from the eye to the temple), the plaster mold provides
invaluable reference unavailable from any of the front or side photographs.
Other areas of specific benefit include the nostrils and bottom of the chin.
3 In Class Advantages
Typically, most 3D students are of the mindset that they should always be
working on the computer. The technique described in this contribution is one way
of assisting students to develop a broader sense of research and careful
observation before, during, and after the digital creation process.
By creating a 3D replication of a student’s face, we have found an increase in
productivity and a decrease in frustration. Theory of how to organize polygons
for creases, folds, and bumps is understood before digital modeling takes place.
Students have an opportunity to enjoy a tactile version of the product they are
working on and generally enjoy a higher interest level.
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